World Building 2.0

After adding more areas to the world, it is complete with play area restrictions and an immersive atmosphere with realistic visuals and accompanying rain effects and sound effects.

This is a screenshot of the full map. They playable area is not as large as the whole terrain but is still a significant size for a prototype game.







This is a screenshot of the town from the church. I am very pleased with this outcome as it has a traditional French feel and seems like a realistic small town with features including a fountain and café tables.





This is the village outside of the town. It contains old wooden buildings and has a much more 'working class' feel to it compared to the town. It's overgrown and dirty showing abandonment.





These are the ruins. It is difficult to see but that is a choice as I wanted it to be old, neglected, and overgrown. The old buildings are broken apart and have a lot of character showing the effects of the war on the world.





This is a screenshot of the bridge and lake. This area is an extension of the ruins and is an old wooden bridge over a cold dark lake. This area is old, dark, and depressing. There is nothing to like in this area.





This is the warehouse compound. The inspiration and idea here is a working community. This is an area where men and women come to work so it does not have much foliage around as it needs to be clear. There are water tanks collecting rainwater to show the industrial theme.

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