Contents
-Project Description
-Game Interaction and Narrative
-Project Purpose
-Project Content
-Audience
-Technical Specifications
-Competition
-Outline Production Plan
Project
Description
Those We Lost is a World War II
narrative game where the player must explore a derelict French environment to
find notes telling the story of Cpl J Harrison, a soldier during the war
writing down the events over a few months.
Game Interaction and Narrative
The game has no level system, it is
one environment for the player to explore. The notes have dates on them but can
be found in any order. It is the player’s objective to read the story in the
correct order, or order the notes themselves. The narrative is linear but is
discovered in a random order.
The player uses the WASD keys to
move around and the MOUSE to look around. To read notes the player must be next
to them and aiming at them, and pressing the ‘E’ key to open the note on
screen, and again to close it.
Project Purpose
This game is made not only for
gamers, but for educational purposes too. Students, historians, or museum
visitors can use this game to learn a little about the war. It is not a
completely educational tool as the narrative is fictional and does not reflect specific
real-life stories.
Gamers are part of the target
audience too. It is not the most exciting or action-packed game but with an
immersive atmosphere and intriguing narrative, some gamers may enjoy it.
Project Content
The content of the game will
include:
-
Menu
o To start
the game, the player must select ‘Play’
o This screen
will create the atmosphere for this game right from the very start through
imagery and sound
-
World
o The player
spawns into the world and is instantly free to explore and find notes of the
narrative
Audience
This game is made not only for
gamers, but for educational purposes too. Students, historians, or museum
visitors can use this game to learn a little about the war. It is not a
completely educational tool as the narrative is fictional and does not reflect
specific real-life stories.
Gamers are part of the target
audience too. It is not the most exciting or action-packed game but with an
immersive atmosphere and intriguing narrative, some gamers may enjoy it.
Technical Specifications
Those We Lost is a game created
with Unity Engine and uses C# scripts to create a slick, clean game with
mechanics and gameplay that reflects current game expectations and the
predicted outcomes of the creators.
Whilst the game is new and growing
it will remain free. However, in order to make a profit, Those We Lost may
become a paid game but at a cheap and affordable cost.
Competition
In today’s market there are many
indie games being produced at a high frequency. Those We Lost will face a lot
of competition from these indie games and also from war based games and
narrative games.
Outline Production Plan
The production of the game will
begin with the design.
The world building will be the
primary starting point for development. It will need to be detailed and
realistic alongside an immersive feel. This is key before any coding and
mechanics are brought in.
The story will be decided and
written whilst the world is being built. The notes must be created and
implemented into the game once the world is finished.
The coding of the game will be
completed to a high standard with no bugs and glitches will be apparent when
published. The title will be professional and smooth game.

Comments
Post a Comment